![beavis and butthead virtual stupidity longplay beavis and butthead virtual stupidity longplay](https://i.ytimg.com/vi/FmEy-L4kJKw/hqdefault.jpg)
BEAVIS AND BUTTHEAD VIRTUAL STUPIDITY LONGPLAY CODE
(This is not because the SCUMM engine is drastically more complicated, but because we have to support several generations of it.)īottom line, adding support for a new family of games will always be quite a bit of work, even in the cases where we have the original source code to work with. Only one is more than 30,000 lines, and that's the SCUMM engine, which is nearing 100,000 lines. Most of the engines are less than 25,000 lines of text.
![beavis and butthead virtual stupidity longplay beavis and butthead virtual stupidity longplay](https://www.mobygames.com/images/covers/l/3753-mtv-s-beavis-and-butt-head-in-virtual-stupidity-windows-back-cover.jpg)
Measured that way, the "smallest" engine (not counting the still unfinished Kyrandia engine) is the Simon the Sorcerer engine, at close to 18,000 lines of text. That, of course, would include comments, blank lines, etc. One very crude way of counting would be to count the number of lines of text in the source code files for each of the engines. Maybe ScummVM will become the Mame of point and click games. I'm just a fan who misses these types of games and was just wondering if games like beavis and butthead were a possibility. Slypie wrote:I know that, I don't come from a coders background so I don't know whats involved in porting things over.